Star Trek Adventures RPG: Core Rulebook
Starfleet Needs a New Crew! Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to bodly go where no one has gone before... Star Trek Adventures takes you to the final frontier of the Galaxy - and beyond - where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space and Federation colonies in need, to the borders of neighboring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomize the best Starfleet and the United Federation of Planets has to offer, and you`re needed more than ever. It`s a volatile time for the Federation and new crews have never been in higher demand. Introducing a complete 2d20 game system for creating your own Star Trek stories of discovery and adventure on the final frontier, the Star Trek Adventures Core Rulebook features an extensive exploration of the United Federation of Planets and its galactic neighbors in the Alpha, Beta, and Gamma Quadrants, a full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg, and the Dominion, and personal logs and intercepted communications by Starfleet Intelligence that provide a new perspective on Star Trek and the current events sweeping the galaxy.